Marvel Point Zero
Peter Parker: Amazing... Avenging... Spectacular!
Affiliations: Solo d8, Buddy d10, Team d6
Distinctions: Friendly Neighborhood Hero?, Wisecracker, With Great Power Comes Great Responsibility
Spider-Powers: Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6
- SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up by +1 if already in
your pool) and reroll all dice on a reaction.
- SFX: Second Wind. Before you make an action including a Spider-Powers power, you
may move your physical stress die to the doom pool and step up the Spider-
Powers power by +1 for this action.
- SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a Traced complication for
a target. You may track that target anywhere until the complication is removed
or Enhanced Senses is shutdown.
- Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Recover power by
activating an opportunity or during a Transition Scene.
Web-Slinging: Enhanced Durability d8, Swingline d8, Weapon d8
- SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related
complication on a target.
- SFX: Web Constructs. When creating web-related assets, add d6 and step up effect die
- Limit: Exhausted. Shutdown Web-Slinging to gain 1 PP. Recover power by activating an
opportunity or during a Transition Scene.
Specialties: Acrobatic Master d10, Combat Expert d8, Covert Master d8, Psych Expert d8, Science Expert d8, Tech Expert d8
- 1 XP when you give support to another hero not already on your team.
- 3 XP when you confront a team member about your place on the team.
- 10 XP when you either walk away from your team or join it at a cost to your family.
Deadly Foes of Spider-Man
- 1 XP when you declare a villain as an old foe.
- 3 XP when you take trauma from your chosen foe.
- 10 XP when you forgive your chosen foe, or they beg for your forgiveness and you let
Raised by his Uncle Ben and Aunt May, science prodigy Peter Parker grew up shy and bookish. He
had trouble making friends and was something of a social outsider in his school. When he was fifteen years old, Peter went on a school field trip, during which an irradiated spider bit him. The radioactive venom somehow caused a series of mutations that gave the boy superhuman abilities.
Attempting to earn money to help his financially struggling family, Parker donned a costume and
tried his hand as a small-time television celebrity. Thinking himself too important because of his newfound fame, Peter ignored the chance to stop a thief escaping the studio one day, only to return home later to find that a burglar had murdered Uncle Ben. Hunting the burglar down, Parker discovered the killer was the man he had chosen to ignore earlier. Consumed by guilt, and having his future celebrity career curtailed by a set of critical editorials published by J. Jonah Jameson’s Daily Bugle, Peter began a checkered career as the costumed vigilante Spider-Man. He eventually put Jameson’s animosity to good use by making a living as a news photographer selling to the Bugle and specializing in photos of his alter ego.
Peter eventually graduated college and developed a strong relationship with girlfriend Mary
Jane Watson, a romance that evolved into a happy, if problematic, marriage. Leaving his work with
Jameson behind him, Parker used his science credentials to become a teacher, while continuing to
fight the good fight as Spider-Man, no matter the personal cost.