Marvel Point Zero
The High-Flying Defender!
Affiliations: Solo d8, Buddy d6, Team d10
Distinctions: Heart of the Team, Needs to Wear the Mask, Trust Fund Baby
Alchemical Augmentation: Enhanced Reflexes d8, Enhanced Senses d8, Enhanced Stamina d8, Enhanced Strength d8
- SFX: Second Wind. Before you make an action including an Alchemical Augmentation power you may move your physical stress die to the doom pool and step up the Alchemical Augmentation power for this action.
- SFX: From Dusk Til Dawn. Step up Enhanced Strength when using it between sunset and sunrise.
- Limit: Exhausted. Shutdown any Alchemical Augmentation power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
Winged Suit: Cybernetic Senses d6, Subsonic Flight d8, Laser Canons d8, Superhuman Durability d10
- SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.
- SFX: Talons. Add a d6 to your pool for an attack action and step back the highest die in the pool. Step up physical stress inflicted.
- Limit: Gear. Shutdown Winged Suit to gain 1 PP. Take an action vs. the doom pool to recover
Specialties: Business Expert d8, Combat Expert d8, Mystic Expert d8
The Hero Before the Man
- 1 XP when you talk to a hero about joining an eclectic team.
- 3 XP when you convince a group of disparate heroes to form an ongoing team or keep such a team from disbanding.
- 10 XP when you either make a great personal sacrifice to show the team the meaning of heroism or abandon your team or heroic identity in order to save yourself.
The Road to Redemption
- 1 XP when you talk to an ally about seeing a noble side to a villain or enemy.
- 3 XP when you inflict emotional stress on a villain, causing them to abandon their criminal ways.
- 10 XP when you leave a team you consider villainous or join a team you consider heroic
XP (as of 10/5) = 2
Born the heir to the Richmond family fortune, Kyle Richmond grew up in a loveless but wealthy home. The accompanying rashness and lapses in judgment that came with being spoiled helped him leave a trail of broken hearts, bad decisions, and disappointed expectations behind him. Only after hitting rock bottom emotionally did Richmond start trying to improve himself. After being denied entry into the army, he threw himself into a torturous program of physical training. This was when the Grandmaster chose Richmond to play the part of “Nighthawk” in the gamesman’s Squadron Sinister, a counterpart to the extra-dimensional heroes, the Squadron Supreme, who the Grandmaster had faced previously. With the Grandmaster’s encouragement, Richmod sought the alchemical resources he used to augment his physical abilities and used his family fortune to create advanced weapons and vehicles.
Though he started his costumed career as a criminal, he ultimately turned hero when he chose to sacrifice his life to stop the alien Nebulon’s attempts to destroy humanity. Saved through a mystical ritual by the original Defenders, Richmond threw himself into his new role with gusto. He aided many heroes, especially his close allies in the constantly changing Defenders team. Surviving a roller coaster of personal challenges—including paralysis during daylight hours and multiple attempts to wreck his businesses, as well as a time when even his allies thought him dead—Richmond ultimately persevered. Helping his friends in the Defenders save themselves from their old enemy Yandroth, he returned to action, most recently aiding the Thunderbolts before leaving them due to personal problems with Baron Zemo.
Richmond is the poster boy for redemption through guts and gumption. Starting as a spoiled rich boy, he learned to be a selfless hero through great trials and hardships. Those trials strained his self-image, though, and he doesn’t really have much sense of identity beyond being Nighthawk these days. It’s his reason to get up in the morning, and he’s uncomfortable even imagining life after heroics. He applies that same determination in his loyalty to his friends, standing behind the “Defenders” name and the friends he made working on that team regardless of circumstances.
Abilities & Resources
Nighthawk’s augmented physical abilities and sensory capacity are derived from past alchemical infusions. His strength and other athletic traits are increased further at night. He once also possessed precognitive visions, but does not currently.
Kyle has used the Richmond family fortune to equip himself with an advanced skin-tight armored suit with artificial wings and jet-powered flight capabilities. Adding to his already heightened physical resilience, the suit and wing construction allow him to survive substantial incoming damage. Sensor systems in the cowl expand his already augmented senses and give him a number of digital inputs on top of his natural perception. The wings house computer-aimed laser weapons, and the gloves possess titanium claws.
Nighthawk benefits from extensive self-training in combat and acrobatics, as well as no small background in occult research. In addition to the resources that come with extensive personal wealth, Kyle has cultivated contacts in a number of f ields and on various super teams