Marvel Point Zero
Namor, the Sub-Mariner
Lord of Sunken Atlantis!
Affiliations: Solo d10, Buddy d6, Team d8
Distinctions: Human-Atlantean Hybris, IMPERIOUS REX!, Long & Colorful History
Aquatic Mutant: Enhanced Reflexes d8, Flight d6, Godlike Strength d12, Superhuman Durability d10, Superhuman Stamina d10, Swimming d8
- SFX: Berserk. Add a doom die to your next attack action. After your action, step up the doom die and return it to the doom pool. * SFX: Foul-Tempered. Step up or double any Aquatic Mutant power for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die.
- SFX: In His Element. Before you take an action including an Aquatic Mutant power while underwater, you may move your physical stress die to the doom pool and step up the Aquatic Mutant die for this action.
- SFX: Mighty Fortitude. Spend 1 PP to ignore stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum.
- Limit: Mutant. When affected by mutant-specific complications and tech, earn 1 PP.
- Limit: Need…Water…Now. Step back your Godlike Strength power to gain 1 PP. Immerse yourself in water to recover the power.
Specialties: Business Expert d8, Combat Expert d8, Menace Master d10, Psych Expert d8
*It’s Not Arrogance if It’s True"
- 1 XP when you explain to a surface-dweller exactly what you think of their stupidity.
- 3 XP when you engage in a conflict with other heroes in order to prove your superior qualities.
- 10 XP when you either sacrifice an important personal goal to validate a point of ego, reputation, or pride or you swallow your pride and admit to your own error.
*Power is the Ultimate Aphrodisiac"
- 1 XP when you tell a powerful woman how majestic her power is to behold.
- 3 XP when you explain to a powerful woman’s suitor or spouse why they are not worthy of her love.
- 10 XP when you either ask a powerful woman to be your queen or declare her unworthy and seek another match.
XP (as of 10/5) = 2
Son of human sea captain Leonard McKenzie, and Fen, an Atlantean princess, Namor is a creature of two worlds and has never comfortably fit in either. Violent in defense of his undersea kingdom, he has also protected humanity from terrible enemies. Attacking New York City in response to surfacedweller incursions, he later joined forces with the Allies against the Axis forces, working alongside Captain America and the original Human Torch as one of the Invaders.
Mentally attacked and afflicted with amnesia, Namor wandered the surface for decades before being recognized and returned to lucidity by Johnny Storm. Believing his people destroyed by the surface world, the Sub-Mariner spent years as its enemy, allying himself with such figures as Doctor Doom or Magneto in one scheme after another against the Fantastic Four and the Avengers. As his memories slowly returned and he discovered his people still alive and in need of his guidance, Namor stabilized somewhat. He has fought alongside and as a member of the Avengers, made uneasy peace with the Fantastic Four, and is a founding member of the Defenders. As a member of Iron Man’s Illuminati, Namor has been involved in a number of critical turning points in recent superhuman history.
Where others see arrogance, Namor simply sees truth and birthright. He is royalty, immensely powerful and charismatic. He stands second to none—just ask him. Modesty is for lesser creatures. He’s also brave to a fault, passionate in his convictions, and aggravatingly honorable. His belief in noblesse oblige may be unshakeable, but his imperious manner tends to undermine any intended beneficence. His epic ego can overshadow any of these traits, though, and his temper is equally legendary. Namor doesn’t feel bound by the “base” morality of “hypocritical” surface-dwellers, making him more a force of nature with pointed ears and scaly shorts than just another hero or villain.
Namor makes no secret of his affections, especially his love for Sue Richards. He’s gone to great lengths to woo her and made his intentions very clear to her husband, Reed, as well.
Abilities & Resources
The Sub-Mariner is immensely strong and superhumanly resilient, far beyond other Atlanteans, and he has fought toe-to-toe against the likes of the Thing and Hercules. Naturally amphibious, he must be careful of how long he spends both below and above the water, as prolonged imbalances can make his behavior erratic. He can fly, a result of a mutation beyond even his unusual parentage. Out of water, Namor weakens over time. Though approaching a century in years, he looks and acts like a man still in the prime of his life.
Namor, a sovereign with access to sunken treasure around the globe, is wealthy beyond measure. As King of Atlantis, he commands a military with advanced technology and superhuman warriors and he benefits from diplomatic rank and government connections. He has a reputation as dangerous and sometimes erratic, one earned over decades, and he knows how to turn that to his advantage. Having fought both for and against humanity, as well as alongside and against many of its champions, Namor has allies on both sides of the hero/ villain divide and no qualms about using any of them, when he sees fit.